The US Airforce wants to create its own Metaverse

The Metaverse hype never seems to end and has even reached the largest air force in the world.

According to a report by the Finbold news portal, the US Air Force has submitted an application for trademark rights in the Metaverse.

According to NFT and Metaverse attorney Mike Kondoudis, the US Air Force is working on the Spaceverse. In a tweet dated April 19, 2022 Kondoudis:

The US Air Force has filed a trademark application for SPACEVERSE, a metaverse that
1⃣ brings together physical and digital realities on earth and in space
2⃣ Provides augmented reality training, testing and deployment environments

The term Metaverse was first mentioned in Neal Stephenson’s novel Snow Crash, in which the main character mounts a VR headset and enters the Metaverse, where his avatar goes to work and live his life.

The US military has long relied on games and simulation to prepare for real-world combat. The US Army launched the America’s Army series of games at the turn of the millennium to virtually prepare for operations.

Armies around the world have also been working with VR technology for several years. As early as 2014, the US Navy was working on a simulation with VR glasses and a touch pad as part of the Blue Shark project. In some other projects, soldiers and researchers are already working with similar or improved approaches, such as at the US Army’s National Simulation Center.

What is new is that the new military metaverse could become a permanent and evolving space. Previously, researchers continued to work on new individual virtual rooms and then partially halted projects.

Metaverse: an image from

When will the simulation become reality?

The Metaverse might actually play a bigger role for the military in the future. Because soldiers could simply take the portable Metaverse with them everywhere – and the virtual space will thus become part of the daily life and training of soldiers.

Jennifer McArdle, Head of Research at Improbable US Defense and National Security, wrote in a blog post: “In a way, that’s the vision of the Department of Defense’s Advanced Distributed Learning initiative, which aims to provide high-quality, distributed, and connected virtual learning opportunities tailored to an individual’s skill set. , anywhere anytime.

Thus, virtual reality is increasingly part of the real world. But when will the simulation resemble real reality, or at least almost? The inventor of the popular Occulus Rift, Palmer Luckey, estimates that it will take another 10 to 15 years before virtual reality becomes visually indistinguishable from reality. For even more intense experiences (like surfing and still having haptic impressions), it estimates around 40 years.


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