Nvidia Omniverse: create your metaverse

Nvidia is getting into the fight for the future of the Metaverse – and with flying colors. Global remote work from any device, a common space for creating 3D virtual worlds: this is the vision of the American company – Omniverse. This should make it possible to simulate entire production processes in real time. Robots, environmental disasters, avatars with realistic facial expressions and gestures, created with the help of artificial intelligence. “The sci-fi metaverse is at your fingertips,” promises graphics card maker Nvidia. A bit like Christopher Nolan creation looks like this – just in virtual reality.

The Omniverse could revolutionize gaming in particular. It is today the cultural sector with the highest turnover in the world, characterized by fierce competition between developers and already closely linked to NFTs. Gamers’ expectations of virtual worlds have been rising for years, also driven by the marketing departments of Silicon Valley giants, who never miss an opportunity to point out loud and clear the coming VR/AR revolution. The new worlds of cyberspace should become even more immersive and even more breathtaking.

Who will bring the next box office hit to market and lure gamers for hours on end in front of screens – or more accurately: in headsets? Many video games are developed over years, by huge teams and with budgets in the hundreds of millions of dollars. By incorporating realistic lighting, realistic physics, and AI-based technologies, 3D development becomes a time-consuming and laborious process. A failure often means the ruin of the studio. Nvidia also wants to simplify this process with its Omniverse.

Nvidia’s vision: huge global teams of artists, designers, and developers working simultaneously to create huge libraries of 3D content for use in the metaverse.

Strong competition: Unreal and Unity engines

But can Nvidia face the strong competition? For example, Zilliqa’s Metaverse Metapolis is currently built on Epic Games’ Unreal Engine. Photorealistic graphics, smooth and fluid animations, intricate light simulations have been the norm here for a long time. The engine has been perfected for over 20 years. Hundreds of game blockbusters (series) like Unreal Tournament, BioShock, Burst cell, Borderlands, Mass Effect and fortnite were built on it. It is the absolute gold standard in the industry. The biggest game companies and even Hollywood (for example in the form of the Disney series The Mandalorian) rely on technology. Epic Games recently launched the even more powerful Unreal Engine 5, ushering in a new era.

Epic Games was one of the first companies to recognize the Metaverse trend. They have been working on it since 2017. In the meantime, they have expanded their portfolio to include many important companies. Just yesterday, April 7, Epic Games announced a long-term cooperation with the LEGO Group. A number of games have also been created using the Unity engine. The company behind it has been around since 2005. In late 2021, it acquired Weta Digital, the effects studio behind movies like this The Lord of the Rings Row, avatar and planet of the Apes.

Components of the Omniverse

Omniverse, meanwhile, is based on Pixar’s Universal Scene Description (USD). It is an easily extensible open source framework for the exchange of 3D computer graphics data. It is intended to be to the metaverse what HTML was to the Internet: a common language that everyone speaks.

The Omniverse platform is designed for maximum flexibility, openness and scalability. These traits match the ideals of the crypto community. Most notably, the various disparate components of the Omniverse Platform have the potential to make the Metaverse more collaborative, decentralized, and more realistic than ever.

  • Audio2Face enables realistic facial expressions and facial expressions that provide a stronger emotional connection in the virtual world.
  • Thanks to NVIDIA RTXgraphics technologies, real physical events can be simulated. The technology simulates in real time how each ray of light bounces around in a virtual world. Sun path and shadow behavior can also be implemented.
  • With NVIDIA PhysX can be faithfully recreated in Omniverse materials using the NVIDIA Material Definition Language, or MDL for short. Every blade of grass, every stone, every object in the virtual world seems deceptively real.
  • NVIDIA Cloud XR is client and server software for streaming content from OpenVR applications. It forms an interface between the real world and the virtual world, using VR and AR. Sort of like a portal to the Metaverse.

Fantasy worlds are as old as man himself

The human will to create virtual parallel worlds in the form of art is fundamentally as old as humanity itself.”For millennia, we have used our senses to create virtual realities through music, art and literature,” Omniverse head Rev Lebardian wrote in a press release. Technologies like meta Oculus QuestMicrosoft Hololense or the Google glasses are just the next step in this long evolution. All of the technologies mentioned will likely continue to develop. But VR glasses alone are not enough. The most important thing is already there: a realistic simulation of our world that can be displayed on the screen and experienced with almost all of our senses. It should be the Nvidia Omniverse – and it will be.

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