Krafton presents an impressive technology demonstration of a virtual human

Korean tech giant Krafton has showcased impressive new technology for hyperrealistic representation of the virtual human being, which underpins, among other things, its own forays into the metaverse.

After Sony Interactive Entertainment and Microsoft launched the latest generation of consoles at the end of 2020 and Nvidia, AMD and Co. regularly present the latest iterations of graphics cards, many gamers dream of the next graphical leap that will make adventures even more realistic.

The next evolution of the virtual human

Now, officials at Krafton, the parent company behind the Battle Royale shooter PlayerUnknown’s Battlegrounds, have shown off an impressive hyperrealism tech demo. This aims to give us a glimpse into the future of the virtual human by combining Unreal Engine’s 3D hyperrealism technology with artificial intelligence. With this, one hardly wants to know that the digital product is different from the real thing.

But what have we been able to see in detail? A hyper-realistic “virtual human” should be able to show expressive and nuanced emotions not typically seen in video games. CH Kim, the managing director of Krafton, wants to use the technology in many projects, because living movements based on motion capture are also possible. Additionally, pupil movements are also captured with the rigging technique.

One could use the technology for game characters, eSports and virtual influencers/hosts if one also connects this with the other research areas (artificial intelligence, text-to-speech, text-to-speech, voice-to-face). Accordingly, the virtual human should also be able to communicate interactively.

Creative Director Josh Seokjin Shin continued, “KRAFTON’s virtual human demo shows what kind of high-end content can be achieved with hyperrealism technology. This demo shows the first steps to create an amazing and interactive virtual world (metavers). In the meantime, we will introduce more advanced versions of virtual people and content, as we believe in the infinite viability of these technologies. »

More news on the metaverse:

In recent years, the metaverse has increasingly become the focus of game companies and especially social media. Among other things, Facebook had already renamed itself Meta to emphasize the focus on the new business model. For this, you want to create a virtual world in which you can create a perfect avatar and fulfill your own dreams. This would also be combined with the rather unpopular topic of NFT accompanied. What once only seemed possible in sci-fi literature and movies is once again the next push for tech companies.

Krafton may be able to further increase internal sales with the new technology, having already hit a new all-time high of US$1.57 billion in 2021. Ultimately, time will tell where the path of the virtual human and the metaverse.

More news on Krafton, Metaverse.

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